A downloadable setting

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A system-agnostic setting guide for transferring your fantasy characters, classes and tropes into a sci-fi/cyberpunk world.

CategoryPhysical game
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorJoe Banner
GenreRole Playing
TagsCyberpunk, Sci-fi


Buy Now£6.00 GBP or more

In order to download this setting you must purchase it at or above the minimum price of £6 GBP. You will get access to the following files:

The Crash of 20_6.pdf 2 MB

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Hi there! I'm the creator of the tabletop rpg CBR+PNK and I'm planning a short cyber-themed bundle for Cyber Week (Nov 29th to Dec 3rd).

My aim is to collect about 20 products from around 15 creators in the tabletop gaming space. It would be awesome if you'd join this bundle with this game! Of course, I will totally understand if you are not interested. Let me know your thoughts on this :)

That sounds awesome, I'd love to! Let me know what you need from me 👍

That's awesome! We can talk about the details on another channel like Twitter, Discord or email. Let me know!

Oh wow, cool system! I can understand the appeal of making a guide for transitioning from fantasy to sci-fi, but I think your work could stand quite well on its own. 

The use of dice in map creation was a clever touch (as are their names), and I like the suggestions you give for "modernizing" fantasy races. I like the care you have put to introducing a transhumanist aspect on the guide, since I consider it an intrinsic part of the cyberpunk genre. 

I think it would have been cool that you also added some suggestions for transforming common fantasy classes into sci-fi like the cleric/druid/warlock examples, simply because your thought process on that regard is super good -- you make them fit your setting so well!

Talking about the aesthetic, the example "quest" is also super interesting, and leaves a lot for the GMs to tweak as necessary whilst giving a lot of information to develop it. Fantastic work!

Thank you for sharing :) 

Thanks for all your kind words gabichete! I really appreciate it. 

Feel free to build on what I've started with your own ideas, and do let me know how you get on if you run any of this in your own games.

Have fun!